Bulwark: Falconeer Chronicles

A casual city and fortress building sandbox. The joy of designing your own stunning island fortress is enhanced by light exploration, management and strategy elements.

Game Description
Design a fantastic ocean fortress settlement, invite the populations of various factions and unlock new building options as you creation grows and expands. You unlock new building options by growing any faction’s population which unlocks encounters that appear in the open world, there is no min-maxing, and no ‘campaign’ to complete.

Challenge: The world will present friction and challenge – resources will deplete and setting trade routes and hiring captains to transport them will become a necessity – faction allegiances will change the opinion of others in the game world and raids will force you to balance your expansion and growth, with ensuring your settlements have adequate defences – yet your goal isn’t to conquer but to build a great civilisation in a world that feels more alive than a standard sandbox.

Resources: The game has a resource system that works on distance, not cost. You transport resources along your network of towers. Towers within range of the resource can be upgraded, those out of range cannot. Ship captains and smart design can expand your range dramatically.

Combat and War: A fortress sandbox, especially in this bleak universe, is meaningless without threats. So the game has units and combat. You can declare war or find yourself in the crosshairs of another faction. This aspect is best described as a light strategy that adds excitement to your play session and allows you to see how your bulwark would fare in a conflict.

Game Length: This game was designed to be light on grind and optimising behaviour but heavy on fast and satisfying creation. Game sessions are intended to be 4-5 hours per faction, but there is no practical limit.

Studio: Tomas Sala
Release date: Mar 26, 2024
Platform: Windows, Steam, GOG, Epic Games, Xbox, Playstation
Website: https://www.thefalconeer.com/

Entry for: Best Art | Best Game Design | Best Innovation | Awesome Achievement

 

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