The Factory Groove is a game created with the purpose of improving CPR training, making use of Virtual Reality, in the form of an Oculus Rift.
Players repair robots by performing CPR on them. In order to succeed they have to first eliminate external hazards on the robots and then adhere to the specific CPR rhythm – which in our case is provided by an 80’s themed dance party. During their performance the player is guided and assessed by a little helper bot and punished by an angry DJ. When done successfully, fixed robots join the large party in the Factory. When players fail, the robots blow up in their face! The further along a player gets the more robots dance around, the more distractions the player gains, the less they can hear the music. Yeah right, try focussing in that crazy environment!
The Factory Groove is designed to be used as an addition to a regular CPR training. It supports training for both motor skills and aids the user to remember the steps they are supposed to take.
The game makes use of a Wii balance board to measure the pressure a player puts on the artificial chest. It also requires a microphone as it makes use of voice commands to control a helper robot.
Stark Learning is showcasing this game to demonstrate the possibilities of VR in medical training. It was also displayed at Playground VR, organized by the Groninger Forum, and the Night of Art and Science in Groningen
Best Student Game: This game was developed in two weeks with a group of 3 students, a designer, an artist and a developer. The game makes use of voice recognition, pressure measurement (Through the Wii balance board) and an oculus rift DK2. I was our first time working in VR and 3D.
After the termination of our cooperation Stark Learning signaled interest in continuing the concept, the general feedback and the organizers of Playground VR and the Night of Art and Science showed equal enthusiasm.
The quirky helper bot and the factory-disco setting is what people seem to enjoy most.
Motivatie 2e categorie
Best Serious Game: The Factory Groove has the aim of improving regular CPR training by making the repetitive training of the CPR motions more entertaining and memorable. We wanted to translate the stress and distractions a person could experience while performing CPR, without making a simulation or drifting into a bleak setting. The aim was to address all required physical and mental skills in an unrelated environment. As the player would have all the theoretical briefing beforehand, we felt that our approach would allow them a different way to memorise the required routines and skills.
The game was designed for younger audiences who learn about CPR training in a classroom setting. During the showcases it was indeed more popular with younger players (20 years and below) but it did attract players of all ages.
While we were not able to test the effectiveness of the training, we can confidently say that we reached our goal to leave our players with a lasting impression.