Cut-throat multiplayer running game that pits 4 players against each other, locally and/or online. Run, jump, swing around, and use devious weapons and pick-ups to knock opponents off-screen! One of the most competitive games you’ll ever play.
Best Core Entertainment Game:
SpeedRunners has grown from a small and humble game with lots of bugs and little content to a complete package; a well-known indie title with lots of content and a big fanbase. An active and dedicated community has formed around the worldwide ranking system, the level and trail editors, replay exports and eSports tournaments. Players can engage with the game and eachother not just by playing the online and offline multiplayer, singleplayer or practice versus bots; they can also show their creativity by designing and sharing their own maps and trails (which can even be sold to other players). So far, 20,000+ maps have been created, with new maps being added every day. The game has also become an official eSport, with weekly cash-prize tournaments being organised by the ESL and players such as Taters and PurpleTurkey becoming legends in the community.
The success is all built on the core gameplay - which is simply great fun, as is evident by the high review scores on Steam (94%) and Metacritic (8.4). It's accessible to younger players, with a cast of colourful characters and a friendly atmosphere, while remaining popular amongst an older crowd who are looking for short dosages of instant fun. Its deep movement mechanics and ever-growing list of interesting levels has kept players engaged for thousands of hours.
Motivatie 2e categorie
Best Entertainment Game Design:
Local multiplayer games are usually a lot of fun, sitting on your couch with your friends. However, a local multiplayer party is often difficult to organise, even on consoles, but especially on PC. SpeedRunners takes that local multiplayer feeling -cut-throat, nudging your opponent on the couch next to you- and applies it in an online environment. As everyone (regardless of whether they are in the Netherlands or in Japan) sees the same screen, they all see exactly what everyone is doing, as if they were right there sitting next to them. The goal is to outrun eachother, so much that your opponents fall off the screen. When the first player is eliminated like this, the music intensifies and the screen will start to get smaller and smaller, making the game more and more intense. The camera tries to keep all players on the screen, which makes it more difficult for the player in the lead and easier for the players behind, creating an intense and natural form of rubber-banding, guaranteeing highly intense matches over and over.
With all players on the same screen, there are a lot of opportunities for interactions between players - powerups in form of crates, rockets and the iconic grappling hook. While fun in their own right, powerups also add a flavour of randomness to the game. At the same time, the game has very deep movement mechanics that, combined with complex level design, allow for a high skill ceiling. The combination of the rich skill game and the random powerups creates a game that is fun for beginners, while remaining challenging for experts. The definition of easy to pick up and hard to master.
Motivatie 3e categorie
Best Economic Achievement: SpeedRunners was one of the first few games to participate in Steam's Early Access platform. The original plan was to be 'in beta' for only a few months, but the extended success of the game gave us reason to stay in development for quite a bit longer. This allowed us to quickly adapt to (and even be ahead of) trends in the games industry, such as the rise of Youtubers, livestreaming and eSports. Examples of how this influenced the development of the game include the addition of DLC packs of famous Youtubers as characters in the game, gameplay features specific for livestreamers on twitch.tv, and SpeedRunners becoming an official ESL eSport. Over the two years that the game has been in Early Access it has sold over a million copies, making it the best-selling Dutch PC game in recent years. While it's still selling steadily on PC, the game will be also be released on consoles later this year.