Pine is a game about evolution. Using neural network AI technologies, the game’s system attempts to recognize the player’s style and adapt the species and world accordingly. This could mean defensive players will be opposed by more aggressive species, while energetic players would start seeing faster enemies that try to keep up.
In the world of Pine, human beings never reached the top of the food chain, leaving them to be a physically inferior species in an exciting open world where other species have developed tools and languages of their own. In an engaging third person action adventure, Pine takes you through the cultures of different species that observe you and will do anything necessary to survive.
Pine was made by 5 students from NHTV Breda, with audio by 2 students from ArtEZ Enschede.
Best Student Game: Pine is essentially a collaboration between 5 students as an umbrella for five advanced graduation projects at NHTV: a design study of changing rules, a technical dive into adapting AI, the creation of a large semi-linear game environment, advanced character animation and evolution-based character art. In three months we made a demo that would display these aspects, as well as show its fun and potential as a full game. As this was our final project, we were going to give it our all.
The result is a 20-minute experience called The Mountain Demo, as an exploration of both the technical aspects and communicative aspects of this adapting game world. These experimental features are stacked onto a more classic third person action adventure game prototype (Pine), rendering the adaptation an enhancement of the gameplay system that truly personalizes every single playthrough.
Essential and extensive research was done during the process and we were able to make three full iterations on the game concept, tested within our own online testing system. We used both quantitative and qualitative data to iterate quickly but solidly on a prototype that would show us the pros and cons of adaptation in games, while always keeping an eye on the game as a larger product for potential future endeavors.