Mumbo Jumbo pits teams of 2 versus 2 players, held together by a rope, against each other in a co-op brawler. Both teams try to knock the opposing team’s big guy off the confinements of a small plateau elevated high up in the air. The last team standing on the plateau wins the game. The game was developed during, and ended up winning, the annual Brains Eden Games Festival Jam in Cambridge, United Kingdom.
Best Student Game: We feel Mumbo Jumbo is a statement of what students can achieve during a game jam. Within the constraints of a 48 hour jam, we managed to deliver a completely playable local multiplayer game which is quite polished for its scope. We were limited to a team size of 5 students. At the end of the competition we received the ‘Best Game’ award of Brains Eden.
Art: With the Art style we aimed to deliver a simplistic, yet charming, visual setting and character style. Our artists challenges themselves by creating both animations and a 3D environment.
Design: On the Design side, we primarily focused on getting a replayable experience that is quick and simple, yet difficult to master. Our goal was wacky gameplay that makes you laugh and enjoy the game, having that feeling of ‘one more game’. We think we achieved that, and we hope you think so too!
Tech: The technical achievement was finalising the game within the jam period, in a project design that ended up evolving significantly during its short incubation period. Mumbo Jumbo ended up having a lot of features for jam standards. Near the end we even had to scrap a feature for design reasons. The result is a completely finished experience, and our programmers were praised by industry professionals at Cambridge for delivering a bug free game.