Become a doctor in a romantic medical drama, and be part of the life of aspiring surgeon, Allison Heart! When Allison falls in love with Daniel, Head of the Hospital, she discovers that she still has strong feelings for her old flame, Connor, Head of Pediatrics. Romance blossoms when suddenly Daniel has a terrible accident, and Allison is the only one who can save his life! In fact, she’s rushing him to the hospital, when the ambulance crashes…
The first 5 levels are free, with an in-game purchase available to unlock the full complement of locations.
– ENJOY THE 2ND SEASON OF HEART’S MEDICINE, brought to you by the award-winning creators of Delicious!
– PLAY A SURGERY SIMULATION GAME and save lives in 60 story levels, plus 30 challenge levels
– HELP ALLISON with her internship, and enjoy light-hearted moments with lots of fun characters
– BECOME A DOCTOR and cure patients in captivating time management levels
– WIN 15 TROPHIES and run your hospital like a pro
– COLLECT 24 DIAMONDS to buy decorations for the new hospital wing
Why best Casual Entertainment Game?
"Heart's Medicine - Time to Heal" has been connecting with the casual gaming audience in ways no casual game has ever done before. Player after player have been leaving messages on the game’s Facebook page and on review sites that this has "touched their hearts" and that they were "bawling their eyes out, crying during A CASUAL GAME" and that this was "by far their favorite casual game ever!" (actual quotes). The game is simply a perfect example of what casual games can be and how they can move this relatively different audience. That casual games don't have to be cheap, simple or without character. That there can be such a thing as a TRIPLE A - casual game
Motivatie 2e categorie
Why best Music & Audio?
For this game we had original singer/songwriter music composed for specific scenes in the game. These scenes have been edited and mastered to surgical perfection to create the right atmosphere in the game. I'd also like to repeat the aforementioned comments; people have been crying their eyes out during those scenes in the game. The music is singer/songwriter indie music and fits the feel of the game perfectly. It's used in such scenes as: a character going through withdrawals, a funeral, the death of a character, a family being reunited.
In addition to those tracks, we used emotional loops to enhance the feeling of various story scenes. Each emotion is represented by a fitting piece of music.
Our main track has the feeling of a classic medical TV show - we really wanted to get you in the mood for the game with a perfect theme.
Motivatie 3e categorie
Why Best Art Direction?
In a heavily story-oriented game, the characters and backgrounds are very important. Everything is telling a story, from the way someone is dressed to the way they move and animate, to the way they keep their room or what they have in it. In art direction we tried to make sure that everything has its purpose to serve the story. Always asking the question 'Why does it look the way it looks?" We took extra care to make sure every space tells you more about the character behind it, to show you who this person is by what he is wearing. One of our characters is slowly breaking down and you can see this in his hair, facial hair growing and clothing that is slowly getting more erratic. On top of that his movements start being bigger than they were and emotions follow each other more frantically. To express the range of these animations and emotions, our characters have a total of 10.000+ poses and our main character has 1600+ poses.
Trying to make sure the game is diverse as possible we intentionally gave each location it's own color palette. The ward has dark brown wood with blue accents and a warm stone floor. Whereas surgery is a complete opposite with it's sterile green/blue wall and floor and shiny cold machinery. The rooms have special details too, like the window shades being pulled up diagonally in the office of a frantic doctor. Or every pill being exactly organized in the pharmacy (whose owner nitpicks on details).
Motivatie 4e categorie
Why Best Entertainment Game Design?
I could argue that the above reasons make up the answer to “why best entertainment game design”. In the end, the total game experience is what the designer is working on. However, in this game there is one thing that needs to be brought to attention: the interactive story scenes. Play the intro and/or the operation at the end of level 59 and you will see how drama and game play mix and how the addition of this to the casual game, really makes the story.
On top of that the game feels like a whole. The gameplay itself is addictive, the mini-games are fun and never over-bearing, the music is fitting, the story is intertwined with the game, played out during gameplay levels as well as before and after, challenges are fun to achieve, and the list goes on and on. But don't take my word for it, this game has been getting consistent 5-star reviews from fans since its release (if you subtract the 5% that are angry because they have to pay for the game)