You’re an old-school tape-recorder robot sent back to observe the ancient times, but the ice age is coming and in order to save humanity you need to learn their language first. Observe, repeat and master the cavemen tongue!
You communicate by recording the Cavemen language, playing the recordings and observing the responses of the Cavemen. Experience a prehistoric puzzle adventure in our upcoming game: Tribal & Error!
Help the Cavemen survive the coming Ice Age!
Do this by experimenting with the language through trial and error.
Make sentences & solve puzzles
The language is taught while playing. There’s not a single spoken or written word in the game itself so no language barrier exists for anyone in the world!
The core mechanic isn’t ABOUT language, the core mechanic IS language.
Solve challenging puzzles by building a vocabulary.
Enjoy the beautifully painted scenery, cave ambience and funny Caveman animations!
No language barrier!
Best Student Game: We are team Grotman, a small indie studio startup within the Utrecht School of Arts. We strive to create innovative games, we don't limit ourselves to genres and aim to break gaming conventions. Through these means we hope to grow as designers and contribute to innovation within this fast growing industry. Tribal & Error will be the first game we create with this team. We search to illustrate and refine our design philosophy through the creation of this game. Best Entertainment Game Design: “The core mechanic isn’t ABOUT language, the core mechanic IS language.” Our game redefines interaction with game characters by making the communication through language the main game mechanic. Through the mechanics of language itself, as in real life, it is a tool to explore narrative, emotion and culture within the game. Best Music & Audio: Sound is an integral part of the game. The sound design goes hand in hand with the designing of the Cavemen language. The sound of the words reflect their meaning and the emotion and context attached to it. Our sound designer Mathijs Wiermans also did a marvelous job setting the mood of the game through the prehistoric ambient sounds and adaptive music.