Tomb Raider delivers an intense and gritty story of the origins of Lara Croft and her ascent from frightened young woman to hardened survivor, armed with only raw instincts and the physical ability to push beyond the limits of human endurance. Superb physics-based gameplay is paired with a heart-pounding narrative in Lara’s most personal, character-defining adventure to date.
Tomb Raider: Definitive Edition features An all new Lara model created to take advantage of the power of next-gen consoles, native 1080p gameplay, reworked lighting, and more.
The connection between Nixxes and Tomb Raider goes far back, and reached new heights last year with the development of Tomb Raider: The Definitive Edition. Nixxes has been involved with Tomb Raider since Crystal Dynamics took over the franchise in 2004, now 10 years ago. As an independent developer Nixxes provided services that time and time again would be leveraged to help develop games in the series. The development of the 2013 reboot of Tomb Raider was already a complex interaction between Square Enix Europe, lead-developer Crystal Dynamics, the studio Eidos Montreal, primarily responsible for the multiplayer mode, and Dutch developer Nixxes, responsible for the PS3 and PC releases. To develop The Definitive Edition, released in January 2014, United Front Games (a Canadian independent developer) and Nixxes, under supervision of Crystal Dynamics, became the primary development teams. Nixxes primarily worked on the PS4 version, but the companies worked in close co-operation to make all versions an equal success. For example by making regular use of video-conferencing all sides could share expertise and together create a single team to produce the definitive version of the game. Nixxes was able to contribute a wealth of experience with the Tomb Raider technology that had been build up in the many years it has worked on the franchise. With native 1080 display, 60fps visuals, very high-resolution textures, and advanced next-generation effects, Definite Edition greatly contributed to the success of the Tomb Raider reboot. Game Informer called it 'perhaps the best looking console game ever seen', eclipsing games newly developed for the new console generation. Such a project with multiple larger developers, all contributing their own expertise, is an excellent example of the immense scale involved with current day AAA games. With Square Enix Europe, Crystal Dynamics, Eidos Montreal, and United Front Games, Nixxes was part of perhaps the largest cross-studio as well as independent developer cooperation ever, and certainly in the Netherlands.