Join a squadron of military heroes on a dangerous mission to face the ultimate force of nature: GODZILLA. Experience the breathtaking high-altitude sky jump from the movie as you air-drop into a devastated San Francisco and embark on a series of first-person rescue missions to evacuate survivors before it’s too late. Your courage has never been more needed than it is today.
In order to present Godzilla as an unstoppable force, Sticky accentuated the vulnerability of being a soldier by only allowing players to handle their weapon for non-leathal situations. We chose to introduce Godzilla as a creature that doesn’t chase you but simply crosses you.
Our studio focused on creating high-end cinematics to run on low and mid-end mobile devices. With 4-star reviews on Google Play and millions of players finishing the experience from start to finish, the game turned out to be a huge success.
– 11,7 million game sessions in 21 days.
– average of 5 gameplay sessions per user.
– Asia counted for almost 50% of the gameplay traffic
– Dev time: 13 weeks
– Platforms: iOS, Android, Web
After watching early footage it became clear Godzilla is an unstoppable force: it doesn't chase or want to kill you; it simply doesn't care about you. It may crush you with its feet without even noticing. We decided to design the game around a rescue mission where the player is equipped with a gun but in fact is powerless. Instead of focusing on action, we designed a game revolving around puzzles, exploration, suspense and chases. Weapons are therefore only used to solve puzzles and progress. Many animated real-time cinematics guide the player through an eerie and dangerous environment, rescuing people along the way, eventually leading to your own escape. We feel the narrative, suspenseful approach, combined with the immersive nature of the FPS genre is unique for a promotional game. It proved to be a very successful strategy, both in reviews and numbers.